Per pixel painting fast and precise painting approach. Allows layered color and displacement painting over low-poly and high poly-meshes without initial geometry distortion. With this method you can paint directly on your mesh to a texture map, this is ideal for low-poly game assets. You can import a normalmap to use as a guide.
Improved retopology tools. New cap tool allows you to fill holes and finish retopologization of tails or ends of fingers with just one click
Improved interface. We present new professional customizable interface. Layout is broken on several separate rooms. Each room has own hotkeys set and dockable panels. You can easily store your interface layouts.
Improved UV-mapping tools. You can move/rotate/scale individual uv-islands, automatically or manually pack them.
Possibility to render your scene with antialiasing, depth of field, ambient occlusion and soft shadows.
Customizable scene background you can use gradient, picture, panorama as a background. Reference image can be attached to any axis.
Download 3D Coat V3.3.01